十年未壞嘅遊戲軚盤

http://support.logitech.com/en_ca/product/momo-racing-force-feedback-wheel

而家科技一日千里,好多嘢都一兩年就淘汰咗。而我呢支,十年以上,而家重用到冇壞,都係一種成就。雖然有一段長時間好少用,可能幾個月先用一陣 :p ,但放咁耐啲膠都唔溶,都算唔話得,夠耐用。

(其實唔係唔想換,係覺得買咗都會好少時間玩,有啲浪費,諗下諗下,由 25 到 27 到 29,都重未覺得化算。)

"Infinity gets boring" ...

When infinity gets boring: What went wrong with No Man’s Sky -- Douglas Heaven, New Scientist

I don't have time for this kind of games. I don't know whether the article is fair in commenting the game. But I find the topic interesting. Variety is not enough. Randomness is not enough. Ironically, we can find variety and randomness boring. So, can we write algorithms that can respond to the players and keep generating content that they find interesting?

Let's think about user-generated content from highly moddable games. Some games can be popular for several years, being kept alive by user-generated mods. Some may not be of professional quality, but (some) users do know what (some) users want.

Then the question is, can we write algorithms that can mod a game in response to an individual user?

A very challenging question. And I think this actually is a psychological question, not a programming one nor AI one.

Where Do I Belong

I wish I had the opportunity to grow up in a community. I know very few people who are hard of hearing. Not because there are few. There are many. However, we do not have a community. Sometimes I envy the Deaf. They have a community. They know where they belong to. Some people I know who are hard of hearing strive to be "normal". But no, we can't be normal if by normal it means being normal in hearing. It is isolating because it is not easy to know where we belong ... and it is not completely up to us. To belong to a community, you need to be accepted.

Maybe I can study this topic. :)